Metabolist architecture - Wes Anderson's Isle of Dogs film sets

The Isle of Dogs set takes inspiration from Kenzo Tange, as well as other examples of Japan's future-focused metabolist architecture movement

The "hellish and beautiful" architecture of Wes Anderson's new film Isle of Dogs takes its cues from the work of Japanese architect Kenzo Tange, says production designer Paul Harrod.

He studied Tange, as well as other examples of Japan's future-focused metabolist architecture movement, to create the film's sets.

The film is set in the fictional worlds of Megasaki City and Trash Island, which are located in the Japanese archipelago approximately 20 years in the future

The film is set in the fictional worlds of Megasaki City and Trash Island, which are located in the Japanese archipelago approximately 20 years in the future.

"The aesthetic was 20 years in the future, but it's not 20 years from our future," Harrod told  "It's 20 years from some past point, like if you tried to think of Japan in 1963 and imagine 20 years from that future or past."

The film follows 12-year-old Atari on his quest to find his dog Spots, who has been banished from Megasaki City to Trash Island

"There is something distinctly Japanese about it that feels specific to the place, so we tried as much as possible to make those things that were representing this fictitious version of Japan feel Japanese," Harrod said.

"The metabolists weren't throwing out the history of Japanese design''

Harrod is an animation director and production designer based in Portland, Oregon. He worked with co-production designer Adam Stockhausen to conceive and build the film's 240 sets and 44 stages, which were shot at Three Mills Studios in east London.

Clouds and toxic fumes were made manually using pieces of cotton wool, while puddles were created using perspex covered in cling film

The film follows 12-year-old Atari on his quest to find his dog Spots, who has been banished from Megasaki City to Trash Island along with the entire dog population of Japan, following an outbreak of dog flu.

To visualise Megasaki City, the production designer turned primarily to the architecture of Pritzker Prize-winner Tange. The architect is the most recognised figure in the Japanese metabolism movement, which came about in the 1960s following a period of economic recovery.

"We used the Imperial Hotel as the model for Mayor Kobayashi's residence, the Brick Mansion. We liked how it represented a fusion of traditional Japanese architecture with 20th-century modernism," told Harrod .

"The depiction of Megasaki City is a combination of metabolist and more run-of-the-mill kinds of skyscrapers and buildings," said Harrod.

"Then we combine that in the wide shots of Megasaki City with Old Town, which is essentially a neighbourhood that you see in the foreground of the establishing shot, and which is relatively unchanged in the last 100 years. It's old pre-war Japan in its aesthetic."

The designers created 240 sets and 44 stages for the film, which were shot at Three Mills Studios in east London

Another source of inspiration was the Japanese architecture of Frank Lloyd Wright. Brick Mansion, the home of the villainous mayor of Megasaki, was modelled on the now-demolished Imperial Hotel in Tokyo, designed by Wright in 1923.

"We used the Imperial Hotel as the model for Mayor Kobayashi's residence, the Brick Mansion. We liked how it represented a fusion of traditional Japanese architecture with 20th-century modernism," told Harrod .

The stop-motion animation involved moving each model by hand

"While the roof lines suggest an Edo-period design, the structure itself is masonry rather than wood, and the footprint suggests a western-styled plan," he explained.

"I think Frank Lloyd Wright has always been appealing to production designers because of his use of strong horizontal lines and layers are well served by a wide-aspect ratio, but we actually went a bit more vertical with it to give it a more looming presence," he added.

Harrod and the team used materials like plastic screws and old machine parts to form the environment of Trash Island, which was made to look "gritty" and "distorted".

For Trash Island, Harrod referenced traditional ukiyo-e illustrations from the Edo period in Japan, especially the work of artists Hiroshige and Hokusai.

"We would superimpose those two very different things on one another and the idea following from the work that they do – we were aestheticising the trash," he explained.

"The trash is there, your environmental condition, but the way it is depicted has a way of beauty to it. It's both hellish and beautiful at the same time. It's a wasteland. It suffers from incredible industrial pollution."

Harrod and the team used materials like plastic screws and old machine parts to form the environment of Trash Island, which was made to look "gritty" and "distorted".

"We pretty much ran the gambit of model-making techniques there is in this film. You have the contrast between Trash Island, which is very gritty and is a big ruin essentially, with abandoned amusement parks and an animal testing plant which has long been abandoned," explained Harrod.

"Then you contrast that with Megasaki City, which is very bright and clean. The reason for that is that they've decided to take all their waste and dump it on this island. So there's a bit of futuristic element to Megasaki City."

Clouds and toxic fumes were made manually using pieces of cotton wool, while puddles were created using perspex covered in cling film.

"It's a really old technique that has been used in stop motion for years," added Harrod.




Source: Wes Anderson's Isle of Dogs film sets influenced by metabolist architecture

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